AN IMMERSIVE EXPERIENCE
THAT SHINES A BRAND NEW LIGHT
ON THE DOMAINE D'HARCOURT'S HERITAGE
AND ON THE MAGIC OF THE NATURE SURROUNDINGS
THAT HAVE BROUGHT IT TO LIFE FOR CENTURIES
THAT SHINES A BRAND NEW LIGHT
ON THE DOMAINE D'HARCOURT'S HERITAGE
AND ON THE MAGIC OF THE NATURE SURROUNDINGS
THAT HAVE BROUGHT IT TO LIFE FOR CENTURIES
2025
Created by Moment Factory, presented by the Domaine d’Harcourt and made possible with the support of the department of Eure, Arbora Lumina invites guests to (re)discover the Domaine, its millennium-old chateau and its arboretum.
Inspired by the diversity of the Domaine's mineral and botanical riches, the artistic direction celebrates its textures, colours, graphic lines and layers of depth. Homage is paid to moss, bark, sap, stone and flowers along an enchanting trail that fuses the real and the imagined with passion and poetry. The latest multimedia technology is thus harmoniously integrated into the natural environment, reverentially elevating it.
Tailor-made by Moment Factory’s teams, in France and Quebec, this roughly 1 km path of light, original music, video projection and scenography rouses the imagination and offers a unique moment of connection with the Domaine. Between strength and fragility, mineral and botanical, the ephemeral and the permanent, this living panorama expresses the ancestral duality within.
Arbora Lumina is part of a series of more than 25 enchanted night walks around the world and is the third presented in France. It is the first ever deployed on a heritage site this ancient, conserving its original monument.
Excerpt & images from Moment Factory's website : https://momentfactory.com/products/arbora-lumina
Role
Co-art director & concept artist
Co-art director & concept artist
Mission
I contributed to the development of the artistic direction of this project alongside Charlotte Rudelle, who led the overall artistic direction, including animation, scenography, and sound composition. I worked on the 2D look development of the final projection mapped onto the castle.
In parallel, I handled the 3D look development of the flowers used by the motion designers during the show, including their design, modeling, lighting, and texturing. The flowers were designed to be fully animatable, facilitating their integration and animation in later stages of production.
I contributed to the development of the artistic direction of this project alongside Charlotte Rudelle, who led the overall artistic direction, including animation, scenography, and sound composition. I worked on the 2D look development of the final projection mapped onto the castle.
In parallel, I handled the 3D look development of the flowers used by the motion designers during the show, including their design, modeling, lighting, and texturing. The flowers were designed to be fully animatable, facilitating their integration and animation in later stages of production.
Softwares
Photoshop, cinema4D, redshift
Concept art made with photoshop
Le Rhododendron
Le Magnolia